Comparison – Dipity vs. Timeline JS

Dipity and Timeline JS are very useful timeline tools with a low barrier to entry. These tools both contain the same basic features, such as what kind of media you can insert to your timeline, but the main difference between these tools is how you create your timeline.

For Dipity, you must make an account to use their tool. On their website, you can create your timeline by creating individual events. You can edit these events one by one at your convenience.

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For Timeline JS, you must generate your timeline through a Google Spreadsheet. I find this method more straightforward but not as robust.

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Between the two tools, I like Dipity more because I find Dipity’s interface more ergonomic than Timeline JS’s. While Timeline JS takes advantage of the spreadsheet format to simply generate your timeline for you, I feel Dipity’s interface allows you craft each individual event at a better pace than Timeline JS.

However, I believe Timeline JS’s actual timeline is cleaner and more neatly presented than Dipity’s timeline, due to the selected event being located above the timeline, resulting in a better finished product.

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Timeline JS

CNN story link:

Timeline JS link:

For this project, I wanted to use Timeline JS to create a timeline that could accompany a news story. I found a story on CNN that listed the 25 deadliest mass shooting in US history and felt that a timeline could help illustrate this story in another dynamic.

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Timeline JS is very simply and easy to use. Their website gives you clear step by step directions on how to use their tool.

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All you have to do is create a Google Spreadsheet with the Timeline JS template, publish the document, and the place the HTML link in the timeline generator.

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Once you’ve done that, you can view your timeline by clicking on the link provided to you, and then you’re done!

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You can also let Timeline JS generate thumbnails for your timeline, based on the media source you linked each individual event to, or you can insert your own.

NewsGame Make-Up Assignment – ReBuilding Haiti


“Four years after the earthquake, how is Haiti rebuilding itself? If you were part of the process, would you be able to make the right choices? Find out with this multimedia interactive story.”

For this assignment, I chose to analyze the the interactive newsgame story ReBuilding Haiti. In this interactive narrative you must take part in helping rebuild Haiti after their devastating earthquake in 2010. This story takes you through the four years of reconstruction they went through to see if you make the right choices.

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The story starts off with a prologue to give you context of the situation you’re in. The scars of the earthquake have been removed from Haiti but national problems the country has always faced still linger.

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From this point in the story you are told that you will be challenged at the end of each chapter with a dilemma, emulating what the real citizens of Haiti had to face in the earthquake’s aftermath.

“Rebuilding Haiti is a matter of choice – often difficult ones. If you were in charge, what would you do? At the end of each of this story’s chapters, you will face a dilemma – all your decisions will have consequences. And the piece’s final part will take you in 2020, where you’ll be able to see the future you have built for Haiti.”

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This is the first dilemma you come across. I chose to “grant access to health for all.”

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I’ve run into my first obstacle. The game puts me in a situation the real leaders of Haiti have faced. I must redirect my plans due to the facts.

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The game continues in this manner through the different chapters, each chapter tackles a certain problem that Haiti is facing and you must try to make the best choices you can. Results aren’t always good, because even if you try to do the right thing you can end up making some audiences mad in the process. Here’s a couple examples of other dilemmas I had to navigate through.

In one situation, I tried to control rapid unregulated urbanization but the result did not go so well.

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In another situation, I actually handled a Cholera outbreak well by hiring French workers to help the country, the cost was expensive but it worked for the people.

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In a third situation, I tried to provide free rice to the country, to aid the poor that needed the supplies, but the results put the country in a worse position.

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At the end of the story, you are told how Haiti has recovered over time and the story wraps up. You are left with one final decision:

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I chose to come back to the country and experienced a final ending that describes how an actual Haitian might feel trying to return to his homeland with dreams of a better future.

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This interactive storytelling narrative really does give you a personal experience that a normal story can’t do by itself. The chapters of this story take you through the lenses of different perspective on different problems, which makes the story even more dynamic. The aspects of playing through this narrative like a game, to emulate what the real people of Haiti had to go through, is very effective.

The most important aspect of this game is that you must always faces the consequences of your choices throughout the story. This aspect perfectly demonstrates just how complicated it really is to rebuild a country during the aftermath of disaster. You’ll see some successes along the path, but sometimes your best intentions are met with dire results, just like real life.!

Link:! is a curation tool similar to RebelMouse, but the free version of! is very limiting in comparison. Before I go further into detail of how this tool works, I would like to disclaim that the advanced options and settings of! are unavailable unless you upgrade to the pro account. These features include embedding, layout customization, analytics, a newsletter option, and other such features.

The free version only allows you to do basic curation at the least.

For this project, I wanted to create a feed that contained content on the new Mortal Kombat X which came out on April 14. Nowadays, consumers are using social media as an outlet to start conversations about their favorite products, so I thought it would be interesting to see how using a curation tool on this video game’s launch day would be a good tool for a journalist or reporter.

From your dashboard you can create different Topics to organize your different feeds.

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Your Topic’s main page looks like this, once you’ve “scooped” enough posts to generate your feed.

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To find posts to curate, you can click on the Suggestions tab at the top right corner, and from there you can input certain keywords to find what you’re looking for. When you see a post you like, click on the green! button to add that post to your feed.

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Once, you’ve chosen which post you want to curate, you can edit how that post specifically appears in your feed. You can edit the header and the description to your liking.

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And boom, we just scooped a new post. I even changed the header in that post for clarification.

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That’s basically the! tool in a nutshell, but one odd thing I noticed is that when you are trying to curate which posts you want for your feed, you can’t really choose a source for that content. You can filter your search by keywords, picture, text, video, etc., but I couldn’t necessarily find a way to decipher which websites and sources I want to receive content from.

My search results ended up containing content that ranged from actual news posts about the game to random YouTube videos of the game that weren’t useful for curation. I feel this messy search system is the main downside of this online tool.



I used the Dipity tool to create a timeline of marijuana decriminalization and legalization in the United States. I like this tool because the timelines you can create are easy to read and understand at first glance.

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The easiest way to set up a timeline on Dipity is through the main interface. You can watch your timeline take form as you create new points in the timeline. Here you can edit the title, date, and the description of your individual points.

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You can also attach images, links, location, and video to points on your timeline to create a better story for each post.

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If you wish to edit your timeline with more detail, you can click on the My Topics button at the top of the page to find the timelines you’ve been working on. Then click on Topic Settings to edit that particular timeline.

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Here you can edit many things such as the topic’s title and description, as well as the theme and other settings.

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Through the Events and Event Sources section, you can edit your individual events with greater detail. You can include content in your events from other social media accounts through this section. You can even include other timelines!



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For my first project, I chose to use the RebelMouse curation tool to create a webpage that covered the Rugby HSBC 7 World Series in Las Vegas, which took place from February 13-15.

Through RebelMouse, you can curate content through various social media accounts including Twitter, Facebook, Instagram, Flickr, Google+, Linkedin, etc. Facebook and Twitter are the only social media accounts I have so I was only able to curate from those sites.

This content is curated into one feed, which is displayed on your webpage. You can control and modify what goes into your feed through the different menus on your dashboard.

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I used the #RugbySevens hashtag to pull content from Twitter. More hashtags can be added and modified by clicking on the link that is connected to your Twitter account.

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As you can see, you can curate from more than just a hashtag. You can curate from handles as well.

Other sections in your dashboard include “Edit Sections”, “Choose Layout”, “Insights”, and “Embed Onto Any Site.”

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The “Embed Onto Any Site” page is the most important page because this allows you to post your feed anywhere you want.